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Post by breckjensen on Nov 20, 2017 2:32:51 GMT -5
Hi, Currently trying to figure out how to go about pricing our game Ruya alongside reaching out to press. We've got a 'play before you pay' model in place at the moment. But I worry that's a total immersion killer and it'll just frustrate people to throw up a paywall after about a 20 minute play session. It's intergrated into the game in a way that's fairly elegant but I can't help but feel that it seems a little tacky. We're now considering just going premium, but other devs have told us they wouldn't expect this sort of game to be premium. Please help. Thanks! I didn't find the right solution from the Internet. References forums.toucharcade.com/showthread.php?t=310356company teaser trailer
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