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Post by breckjensen on Nov 17, 2017 7:02:45 GMT -5
Hi, I just got into Unity and I love it! I want to make a game (just for fun). The game is going to be a zombie survival game with quests and puzzles to solve. Now what I've never seen before is a game with a very detailed city, where every building and floor is accessible. So if you see a 50 stories high building in the distance you know you can explore every single floor of it! (the interiors of the building aren't gonna be super detailed, just enough to not make them feel empty) I would guess there would be needed some clever programming to achieve that without sh*t performance (which is not a problem for me as I'm a C# developer). What are you guys thoughts on it? And any tips to help me achieve that? Please help. Thanks! I didn't find the right solution from the Internet. References forum.unity.com/threads/very-detailed-city-in-my-game.499212/Animated Product Videos
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